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Competition Manual for Disc Golf Events

3.02 Pace of Play

Last updated: Monday, March 4, 2024 - 11:16

  1. All competitors shall play without undue delay and make every effort to keep up with the group in front of them. Undue delay means delays in play, other than as permitted by rule, that affect the pace of play of the group behind them.
  2. Players and groups are expected to move without delay from the completion of one hole to the teeing area of the next hole so as not to affect the pace of play of the group behind them. During play on a hole, a player or group shall not cause undue delay by their actions or inaction.
  3. A player causing undue delays may be issued an excessive time violation by the playing group or a Tournament Official (see 802.03, Excessive Time).
  4. If a group as a whole causes undue delay, each player should be issued an excessive time violation by a Tournament Official (see 802.03, Excessive Time). Examples of this include:
    1. A group remaining by the target of a completed hole to record scores.
    2. A group that neglects to start the clock or enforce the time limit when searching for a lost disc (see 805.03, Lost Disc).
    3. A group whose actions unrelated to play halt or slow play.
  5. If, in the sole discretion of the Tournament Director or a designated Tournament Official, a group is causing undue delay, that group may be put on the clock.
    1. On the clock means that a Tournament Official will accompany the group and actively time each player to ensure their play conforms with 802.03, Excessive Time and with 3.02.A-D and will issue warnings and penalty throws accordingly.
    2. The Tournament Official must notify the group that they are on the clock in a manner understandable to all players. 
    3. When a group is no longer causing undue delay, they come off the clock. Off the clock means a Tournament Official is no longer actively timing their play.
    4. When a group comes off the clock, the Tournament Official must notify the group that they are off the clock in a manner understandable to all players.
    5. A group that is repeatedly put on the clock may receive penalties as described in 3.02.C. and 802.03, Excessive Time.